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Graphics card compatibility for 2010 mac pro bootcamp
Graphics card compatibility for 2010 mac pro bootcamp








graphics card compatibility for 2010 mac pro bootcamp

There are just a lot more options when it comes to GPUs for Windows machines. That all being said, if you’re considering a new machine primarily for game dev, you’re going to be able to get a lot more rig for your money if you go Windows. It’s true that you can get a lot more GPU power for your money with a gaming card, but it’s simply not true that the Mac Pro GPUs are not good for UE4 or for games. They’re not a great value for that purpose, I’ll admit, but I use UE4 all day long on my 2013 Mac Pro.

graphics card compatibility for 2010 mac pro bootcamp

Where are you getting this information? While the FirePros are workstation class GPUs, they actually work very well for games and for UE4. The new Mac Pro graphics cards are more suited for 3D work in 3ds Max or Maya, and don’t run well in games while there are actual gaming cards available for the iMac. While cross-compiling is certainly technically possible (Unity does it), I haven’t see anything from Epic about it, so I wouldn’t count on it. One thing to point out, though - I believe currently, with UE4, you have to have a Windows machine to generate a Windows executable, and a Linux machine to generate a Linux executable. Wish I could be more helpful, but I just haven’t seen this myself, and nobody on my team has reported it either. I’ve used UE4 on four different Macs (including a 2010 Mac Pro that’s probably comparable to yours) and haven’t seen this issue. That’s the only thing I can think of that might be your problem. You might want to look at the energy savings settings and turn off the “Put hard disks to sleep when possible” setting. When a drive spins down, there’s a definite hiccup when the machine goes to access that drive, as it has to spin up to speed before it can start reading. I actually removed UE4 from my Bootcamp partition.Īre you using spindle drives or SSDs for it? Any chance you’re hosting the project file on a non-boot drive? I have noticed with some of the energy saving features added with mavericks (or maybe earlier), it tends to put drives to sleep whenever it can. Since about 4.4, however, things have been much better, especially when combined with Yosemite. In the early days of UE4, using the editor on the Mac was really rough, and most of my team would Bootcamp to use UE4.

graphics card compatibility for 2010 mac pro bootcamp

Which version of UE4 were you working on? I do my daily work on a 2013 Mac Pro, but my night and weekend work on a 2014 MacBook Pro, and I haven’t had the kinds of issues you’re reporting. My son’s graphic workflow is dependent on his Mac, and my day job is all Mac, so having to have Windows is a real hassle (for anything other than builds and testing before release). We aren’t stuck with Macs, but would like to keep our development environment there if possible. Is this possibly just my test machine and some configuration I’m not aware of? Would new trash-can Mac Pros fix it? The concern is two-fold, we want the product to work well for all three platforms and personally, need something that will work for development in our environment. I’ve also had numerous times where the editor had to be force-quit after hanging.īefore we give up and stay with Unity (because frankly, this engine looks way better than Unity’s 5.0 for what we are doing), I would like to know if there is hope of solving this. I’ve found a few posts on the subject, but nothing that helped. In 22GB of memory, it’s the only thing running. It’s not like frame rate issues, the frames run smoothly, but in the editor or in standalone, it freezes fairly often, more on high settings, less on low settings, but the freezes never disappear.

graphics card compatibility for 2010 mac pro bootcamp

They look great, but the freezing is horrible, in the editor, it’s sluggish, running them standalone, it’s unusable. We loaded and tweaked the ShooterGame and the Racing Demo. It also suggests that our game would not run well in a end user Mac and possibly Linux environment based on how the editor and the demos run. In setting up to test UE4 on the 2010, I found that even at the lowest quality settings, we are looking at having to get PCs to practically work. We both have done our development till now on Mac Pros, a 2010 and a 2012, lots of memory, multiple Xeons, latest OS (10.10). Before totally jumping ship, we wanted to check it out to make sure we could produce the same level of game we have been working on for Mac, Windows and Linux (no interest in IOS or Android). As a result, the cost is favorable and the necessary features are integrated. We decided to check out UE4 and were very impressed that it has built in, everything that we would normally have to purchase from 3rd Parties with Unity. My son and I have been using Unity for quite sometime developing a game series.










Graphics card compatibility for 2010 mac pro bootcamp